You can choose any size you want for the image. Pictures (img/pictures) Images which are displayed by using event commands during the game. Like wallpaper, the top, bottom, left and right sides of the image will be connected when wanting to loop the image.Īdditionally, parallax files will be treated as floors (no parallax) when there is a "!" at the beginning of the file name. Parallax (img/parallaxes) Images shown behind maps. Face (img/faces) Images which are displayed in the Menu Screen and message windows.įace images are 144x144 in size, and arranged into 2 rows and 4 columns equaling 8 images. It is also possible to use the "$" and "!" special characters together.įront-view Enemies (img/enemies) Images for enemies that are displayed in front-view battle.This is primarily used for objects found in the map such as doors and treasure chests. Including a "!" at the beginning of the file name will prevent the image from being shifted 6 pixels and will no longer appear half transparent by bush elements.It is possible treat 1 character as 1 file by including "$" at the beginning of the file name.Moreover, characters will be shown 6 pixels above tile so that they appear more natural when on top of buildings. The size of the character will be calculated using 1/12 of the width and 1/8 of the height of this file. A file for 1 character will be arranged into 2 rows and 4 columns equaling 8 images. The size for a character image can be changed freely (normally 48x48), and consist of 4 directions (down, left, right, up) and 3 patterns for a total of 12 patterns that will be arranged in the provided order. Characters (img/characters) Images shown for the characters on the map. The upper part of images in front-view battles and the lower part of images in side-view battles will be cropped then displayed. Battlebacks (img/battlebacks1, img/battlebacks2) Images used as the backgrounds for the Battle Screen.Ī battleback measures 1000x740 in size, backgrounds in the battlebacks1 folder are primarily for floors, and those in the battlebacks2 folder are primarily for walls, and you can put these into any combination that you like in order to create your battleback. * Images used are the same size as in the previous version (VX Ace). A file can contain up to 20 blocks (100 cells). Animation Patterns (img/animations) These are primarily the images used for animations shown as effects in the Battle Screen.ġ cell contains an image that measures 192x192 in size, and 5 cells lined up horizontally are treated as a block which will be stretched vertically only as necessary, becoming 1 file. I do plan on adjusting my VX Ace Columnar Basalt Tiles for MV, but since I'll have to overpaint them to fit with the style, this may take a while.All images will use the PNG format. I can't promise that I will take on suggestions, though, but I'm pretty sure there will be more tiles to come in the future. While I do test them in editor, there may still be some things I didn't notice. Credit: Chiaraįeedback is very welcome, so don't hold back.Įspecially when it comes to the tiles painted from scratch. Helga's Couch plus matching armchair in several different colours painted from scratch. Helga's Living Room Table: Heavy edit of the Sci Fi Inside B living room table, inspired by the one at my grandma's place. Credit: Kadokawa (the right tile-wide wall parts), Chiara The small tile-wide wall parts are for use over entrances, etc. Half columns are made to fit with some of my wall edits. Credit: ChiaraĬheck the spoiler for an example of how to use the plant tiles in a map as inspiration – user Selhan asked, and as I replied to them, I'm not much of a mapper, so be warned: The latter is Tile B-sized and aligned to a grid to make things easier. "Double-decker" version as well as a "Do It Yourself" option in case you want a "double decker" plant with different colours or something. This is in Tileset format though I recommend putting only the parts you'd need into your tileset used for mapping.
Plant-on-stick things plus newly painted leaves as well as another plant based on Acalypha hispida in several colour variations. Was the first thing I did when I got my hands on MV. Oh, and the coffee mug, edited from the tea cup. For variation's sake, I added a recoloured version.
The plant-on-stick thingies are painted from scratch (colour-picked to match the values) and added to the MV grass tile. Credit: ChiaraĪ ruined table without cobweb green stuff growing on some props an empty version of the bookshelves. Only one direction for now, until I figure out how to pull off other directions. A5 recolours and stairs for the A2 rugs recolours, plus a few colour variations of a ground tile to be found on A2.